@Cold-Conduct tbh, didn't read the entire post just dropping my comments after my first fight. I'm either seconding anything you said it just adding some extra info. Reduce cool down time, reduce respon time reduce loading times, add wall climbing / faster way to move around map, reduce hover board mounting time (maybe wall ride on this), add aiming recital. Some of the open parts of the maps feel way too big. I've paid the capture map and it feels too big with how slow the characters move. Just initial thoughts from my first game. Dig the game and has a lot of potential, just feels kind of busted and too far behind other games in it's category. Feels more like an Indy overwatch fighter game. Maybe like it's trying to be a DMC and Overwatch hybrid. Great idea and start. Just need to really bring it up to 2020.
@ElSergio47
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RE: Community Feedback Compilation: