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@David00011011

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Posts made by David00011011

  • RE: The game is gonna die fast without ranked.

    @Omid-RG Thanks for your comments. This is a fun discussion.

    I've played every MOBA out there and League of Legends is by far the best. That's why LoL has the largest player base of any game on the planet. It's because Riot is building the game as a competitive eSport. All of their programming changes are made with the specific purpose of making the game more competitive.

    As for the toxic community, it is natural for competitive games to end up with a toxic community. This is because it's really irritating to lose your ranking due to a teammate who is poorly skilled or one who is intentionally trolling and most people don't have the ability to hold their tongue.

    That being said, Bleeding Edge could take some lessons from the Riot on how to build a successful game.

    The reason Riot is wildly successful with League of Legends, Valorant, and Runeterra is because they put a huge focus on giving the players a reason to play. The investment the players make to "Get good" is so great that they feel they have to keep playing.

    Despite our disagreement on Riot's games, I think we both agree that BE needs to give players are reason to keep playing and a sense of personal investment.

    posted in Feedback & Suggestions
    David00011011
  • RE: The game is gonna die fast without ranked.

    @RageKrom, You're correct that steamcharts only make up a portion of the player base but since it's the only metric available to us to measure the health of the game we have to extrapolate the numbers and make some assumptions.
    .
    .

    Here are my assumptions:

    • 70% of the player base is on Console and 30% of player base is on PC

    • 80% of PC players are on Steam and 20% are on Microsoft Store

    If these assumptions are correct there here is what we know:

    • Steamcharts accounts for 24% of the total player count

    • The peak number of players in the past 24-hours on Steamcharts is 87

    • The total peak number of concurrent players accross all platforms in the past 24-hours is 363 players

    • The number of peak daily players has dropped by 89% since March 25th.

    • The number of peak concurrent players across all platforms was 3,450 on March 25th and now, on May 4th, it is 363.
      .
      .

    A drop in player count after launch is to be expected, but almost 90%?!? That's pretty extreme.

    The reason why they players are dropping off isn't because of the quality of the game. The gameplay is smooth and intuitive, the graphics look amazing, and there isn't a bunch of showstopping bugs.

    The reason people stop playing so quickly is that there is no built in reward system. The game doesn't have any built in triggers that give the player a regular hit of Dopamine.

    That's the reason we play games isn't it? To constantly trigger that reward system in our bodies called dopamine. Gamers are addicted to the stuff. And, if they don't get it. they will quickly move on to different games.

    There needs to be a feeling of accomplishment. And it needs to come often. A ranked system can achieve this. Remember that the more work it takes to get the reward the bigger the dopamine hit the player gets. Every good game has a grind and results in a reward.

    This is why ranked systems work.

    posted in Feedback & Suggestions
    David00011011
  • The game is gonna die fast without ranked.

    This game has a lot of potential but gives players little incentive to play it long term.

    I know the devs have said that they wanna polish up the game with balance and bug fixes before they implement a ranked system but I think the game will be dead before then.

    This is an eSport game like League of Legends, and CSGO. Because the game is not content driven the reason people want to play it is for the sense of accomplishment that becoming a better players brings.

    Without a ranked ladder the players don't get fulfillment from in-game progression (because there isn't supposed to be any) neither do they get fulfillment from winning matches because there is no ladder to gauge their success and skill against other players.

    My recommendations to the devs is to drop whatever you're doing and put all efforts into giving players a reason to play.

    Steamcharts are already showing an average of a meager 104 concurrent players in the last 30 days. This game could be great. But Ninja Theory is going to be out of business before the game gets rolling.

    posted in Feedback & Suggestions
    David00011011
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Bleeding Edge game rating

Ninja Theory

Xbox