I would add that the divebomb is a rather stupid ability now for stunning, because it only stuns a small central zone, which is difficult to target running opponents. Here it is necessary to either expand this zone by 75% or to the full width of the circle, so that it would be like Nid's Ride the Lightning.
Posts made by Commander Brand
RE: The Great Damage Rework of 2021
RE: The Great Tank Rework of 2021
Turbocharger is the only useless thing Buttercup has. It should give temporary or permanent 300-400hp so that you can use it when surrounded and when health is close to zero. Now its 30% from your available hp: 100hp when 300 is left and 30hp when 100 is left. Nobody uses it as its useless in critical situations.
RE: The Great Support Rework of 2021
I would also add that the explosion time of Chrysalis needs to be significantly reduced so that the zone can be escaped with only two dashes from its center, and one dash from the middle. Now it is so slow that Gizmo walks out with a calm step, without stopping shooting.
RE: To the bleeding edge developers
exploiting is all their 4stack does
As long as the game allows to do this, having such holes in the mechanic, people will do it. As a rule, when the developers close the cheating holes, these people, after crying on the forum "you killed the game", go to another game, where they can use the loopholes.
Another issue is the monotony of the combo. By using emote cancel wisely, you can diversify your movements a little. I think it's need to do here as in DMC5: you pause after the first hit - you get the second kind of combo, you pause after two hits - you get the third one. And throw up movements with the ability to parry and counterattack in the air. Just imagine how amazing fights we could have.
RE: Wishing good vibes at NT.
I respected them for their work on the DmC, and that they wanted to make it closer to the original than the capcom wanted. For their extraordinary, original, creative games. For making an extraordinary product in the gaming industry in the form of a live slasher, simplified DMC. For the hard work on the release and the amount of content in a short time. But what happened after these three months led me to complete bewilderment: how can a studio with such a good reputation have that; and loss of a good opinion. More precisely, it changed to negative. So interrupt communication, forget and don't care about customers, leave them with a broken balance, matchmaking, holes in the mechanics, and disappear without saying goodbye. So far, this is the "best" support of the live game I've come across.
Well, since this topic is about good vibes, I will leave my thanks to those developers who worked and created the game. I'm very pleased to touch your work and help improve it with any way. It's a shame the management has such an attitude towards their project and customers.