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@CodenameIota110

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  • Hazard fighter idea!

    I feel like a toxic person would be cool so here is my idea.
    Name: hazard
    Health: 1000
    Dashes: 1 (but recharges quicker in acid)
    Basic attack: hit the enemy with a toxic club and has a 15% chance of poisening them
    Role: tank or dps (prolly tank)
    Passive: for every 3 damage you do to the enemy with acid or poisen gives you 1 health back and for every 5 damage you give your whole team 1 health.
    Special 1: poisen blowdart: hit an enemy with a poisen blow dart it tags them for you team and poisens them, does 50 damage on hit and gives 50% anti-heal on the target goes away in till healed to full or collecting a health pack.
    Special 2: toxic concoction: chuck a acid flask at the ground covering it in acid. enemy's inside take 50 damage per sec and are poisened. the area is the same as the Gizmo sucker redical
    Special 3: acid rain: spawn a raincloud that progresses forward (about the distance of 2 dashes) that weakens enemy's defence for 10 secs by 25%
    Super 1 ( the only one I could think of)
    Annialate: drink a potion that turns you into a monster you can slash with your claws laced with poisen and you leave puddles of poisen behind you dealing 50 damage if a enemy walked into it. If you press rb you blow out gas that slows enemy's in it. a bit longer to charge than a mech.
    Thanks for reading! I'm open for criticism! 👍😁

    posted in Feedback & Suggestions
    CodenameIota110
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Ninja Theory

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