Unlimited dodging? It's already frustrating how easy it is for people to run away just before you finish them off, then kite you in circles forever.
Posts made by Cheddar Love
RE: Too much cc in this game
I feel the stuns and CC are necessary, when you consider just how easy it is for people to run away from a fight. Dodging does a pretty good job of getting away from trouble, though anytime I'm 3v1, I expect to get ganged up on and destroyed.
Beta First Impressions/Feedback
Couldn't find a better place to provide feedback, so this is my opinion on Bleeding Edge after playing some beta matches:
Objective Control is fun, but Energy Control sucks. Hear me out on this. If someone is losing a fight, unless they are very outnumbered and getting chain stunned, it is very easy for them to turn and run away. In Objective Control, that's fine. They run off the point, you cap it, win. In Energy Control though, there are so many objectives spread around, people can run away from you and still get an objective done. There's no penalty for them running away, so I spent most of those games just chasing people in a video game marathon.
Zero Cool's heal is stupid. It can outheal a full team's worth of damage on a target, so it's impossible to kill someone while he's still alive, making him a mandatory first target. Not fun to have to chase him down every team fight, especially if your teammates aren't helping you focus him.
Maeve is fun and interesting, but she is completely mislabeled as a damage character. Her damage output is extremely low, making her basically just a support with no healing. Yes, stuns are helpful and she has a good escape, but with limited damage, her contribution to a fight is...minimal. Other people have equally useful stuns, but also have damage or healing.
Would love to hear what all of you think could use adjustment/tweaking. It's a beta, let's give them something to listen to!