Bleeding Edge

  • Home
  • Fighters
  • Media
  • News
  • Forum
  • Support
  • Login
Join Up
Join Up
  1. Home
  2. Chaosmite
  3. Posts
  • Profile
  • Following
  • Followers
  • Topics
  • Posts
  • Groups

Posts made by Chaosmite

  • RE: Priority: Leavers and Matchmaking

    @Sol-Aethiops

    Dude

    1. It’s beta, not competitive. It’s to find bugs and make sure servers are stable. It’s not to get people to be good in competitively. I had the game several times said to reconnect my controller when it’s still on. When I turned off the controller and turn it back on (so that the game can register the controller getting turned on due to not being able to hit “A” button while it was still on), it kicked me off the game because it thought I was logging into a new character.

    2. It’s not ranked games, meaning it’s causal. Games are found fast and they’re fast games. If someone leaves, it could be personal reasons or internet or even the bug I mentioned above, not just for grieving. All this was is to have fun causally, find bugs, and stabilizing the servers.

    If you’re butthurt about this already, then stop playing games because obviously you can’t handle fun and causal.

    posted in Feedback & Suggestions
    Chaosmite
  • Beta Feedback

    Thank you Ninja Theory for an awesome game and letting us test out beta via gamepass. With that being said, here is some thoughts that might be able to improve the game on the Xbox side:

    • Allow the ability to call out which point to go to. I’d rather have that than the communication wheel, unless you add that option in there.

    • When having the lock-on on toggle instead of holding down, allow an option that we can cycle through targets instead of having it on R-Down

    • Playing as the snake guy a lot, it seems to me that he gets bullied a lot. He only has two dashes, I understand for dps to be able to kill supports fast, but I don’t understand how tanks attacks just defaults stops other combos (even when playing as Miko) with their own combo. I get that tanks needs to create space, but if they can hit hard and auto stop your combos with their combos with a ton of health pool, it seems one sided. I understand it’s a team fight and not 1v1, but allow the dude some mobility or bigger health pool since he’s already dead. Tanks shouldn’t be the one able to stop supports, they should only be able to create space. They’re not dps.

    Thank you once again for allowing us to play via gamepass.

    posted in Bleeding Edge General
    Chaosmite
  • Privacy and Cookies
  • Terms of Use
  • Code of Conduct
  • DMCA Policy
  • Consumer Health Privacy
English (EN)
  • العربية (AR)
  • Português Brasil (PT-BR)
  • Dansk (DA)
  • Deutsch (DE)
  • English (EN)
  • Español (ES)
  • Suomi (FI)
  • Français (FR)
  • Italiano (IT)
  • 日本語 (JA)
  • 한국어 (KO)
  • Nederlands (NL)
  • Norsk (NO)
  • Polski (PL)
  • Português (PT)
  • Русский (RU)
  • Svenska (SV)
  • Türkçe (TR)
  • 繁體中文 (ZH-TW)
  • 简体中文 (ZH-CN)
  • No elements found. Consider changing the search query.
  • List is empty.
Bleeding Edge game rating

Ninja Theory

Xbox