Posts made by BLAZ3 Major
RE: tier list/strongest and weakest characters
I'm not seeing enough defense for makutu here so as a makutu main here's my thoughts (Devs if you're reading this ignore what I say and just give him a huge buff or remove evade form the game plz). For the lazier people there's a TL;DR at the bottom
Makutu's greatest strength is his ability to not die, an ability people don't seem to use correctly. As you've been saying there are several characters who can end up dishing out large amounts of damage to other characters, this would usually end in their death unless makutu is around, I've found that several times I've charged into a DPS or two to save a teammates life and it usually pays off. pepeke stance gives makutu the highest base movement of any character apart from when Cass's passive kicks in, this speed makes it neccesarry for makutu's target to use stamina or abilities to escape, meaning they'll be at a disadvantage if they re-engage too quick. Makutu's ora stance is also incredibly useful; he is already the tankiest character in the game, but the ora stance enhances this by allowing him to passively self heal, not only making him sustainable in a fight but also allowing him to recover once a fight ends and making hit and run tactics innefective. On top of this, just like buttercup he can't be stunned by basic attacks making him dangerous to get close to.
His abilities aren't useless either: repellent, despite being his worst ability, has a few uses; it does just enough damage and has just enough range to finish of critical targets, it can interrupt combos and put makutu just out of an enemies reach and it buys just enough time to capture a point or deposit some energy cells. His stance abilities also have their uses, ora stance gives makutu an AOE heal that also applies to himself, this can give him and his allies just enough health to make a getaway or continue fighting, pepeke stance allowes him to cleanse all negative movement effects and provide a small move speed boost to all nearby allies, making him a bit more annoying to hunt down. His charge is probably his most useful ability, it disrupts everything and can only be stopped by things like maeves cage or daemons sleep, useful abilities that would be better of saving if the victim survives, if the target connects with a wall they take significant damage and are now stunned, allowing for easy follow-up attacks; while this move is easy to doge if you can see it coming, it activates incredibly quickly and can catch an enemy of guard in close quarters, it can also be canceled at any point during the charge allowing makutu to follow up quickly even if the attacks miss. As for his ultimates, despite the fact they are quite weak compared to other characters, they are still useful: idk much about the ball ult but it can effectively keep a capture/delivery point clear while dealing out damage at the same time; as for the invincibility ult, it can save the whole team if used correctly and allows for some incredibly aggressive and disruptive plays on the enemy.
Overall I'd say makutu is meant to be played as a shield to other characters: a makutu can easily hold off a Daemon or Cass attempting to take out a healer, and if a teammate is capturing a point or depositing energy then makutu almost assures their safety. In comparison to the other tanks I'd say that while buttercup and el bastardo are meant to be played agressively and offensively, makutu is better for agressively defending.
As for his matchups, i'd say he kind've shakes the tier list up a bit:
Daemon: in my experience, Daemon isn't much of a threat to makutu. daemons low health pool means that makutu can actually deal a sizeable amount of damage and the matchup usually ends with the Daemon running off after only taking out a quarter of makutu's health. A Daemon could try a hit and run strategy but ora stance would make it take too long to be viable and if the makutu's smart then they currently control the objective.
Cass: Cass matchups end the same way as Daemon matchups usually, if Cass gets caught by makutu's charge then she'll be left on close to half health before being able to evade away. The Cass could try keeping makutu at range but pepeke stance can close enough distance to scare her off before she does significant damage.
Ranged characters: these matchups are similar to Cass apart from the fact that they can take a few more hits before needing to retreat, a ranged fighter that's a bit too close to the tanks is a prime target for makutu's charge and will likely end up being forced out of the fight.
That one melee healer that I can't remember the name of: it is almost necessary to use the freeze on an attacking makutu if this character wants to escape alive, her general lack of escape options makes makutu a huge threat and will end up with her dead if she runs out of stamina.
Buttercup: buttercup has about an even matchup with makutu, as neither of them can be stunned by basic combos it just ends up as a slap fest until someone finally dies, buttercups biggest advantage is that the makutu can't really escape but both players will probably get bored before someone reaches low health
Makutu: same as buttercup just longer
Nidhogger(or however it's spelt): this is probably makutu's worst matchup, he doesn't really have the movement options to escape the fire and if the nidhogger is positioned correctly makutu can't get close without taking a fair bit of fire damage, however if the nidhogger uses all his abilities immediately then makutu can turn the tables with a well spaced charge
Id say makutu is about A tier in terms of the beta. With a decent amount of teamwork he can be taken out fairly early on but otherwise he excels at keeping people away from the point or the rest of the team, the only thing he lacks is (the equivalent of) a parry.
If you've got this far and still would say he's bad then please do because then he may get a buff and I'll be even more powerful
he can't killhe doesn't need to kill, just keep people away from the objective or the team; a thing he does very well. He's A tier.