Absolutely love playing with Cass i have quite a few hours on her now.. Few things. with no support for boards, trails.....pretty much anything.....it would be nice to give her access to at the very least the board trails.....or give her "Cass Only" Trails as she doesn't have anything. (i'm sure you're all working this)
Gameplay:
Point Capture....boy does cass excel on this game mode. Easily my fav out of the 2 not having her tied down to hunting power cells makes for being a great support damage and cleanup crew, which is where she shines brightest and stays true to her character design.
Power Capture. This game mode might as well be kryptonite for her. Keeping her stationary whilst hunting power-cells opens her up to a HUGE assortment of crowd control, and burst damage, which from what i've seen and experienced is about 90% of the engagements be it as a full team of 4 or a simple 2 v 1. shes ALMOST guaranteed to die if caught in anything due to the low HP pool. without proper coordination Cass is simply a cell hoarder for the other team.
Mechanics:
Swoop-
This mechanic bugs me (and if i'm wrong please correct me) but from all the matches i've played Swoop dashes in a straight line in the direction you are looking and NOT the towards the person you are locked on to. I like this Idea but being locked on to an enemy and then dashing away from them, or off to the side because you camera is slightly off center means you can either position badly or miss your mark. both of which can leave you in a far worse scenario than if you didn't use it at all. lock on needs to affect this ability. I use Swoop 90% of the time as mobility to escape or close the gap on an enemy vs using it for actual damage. At this point the the game id rather have an extra charge or 2 on her Swoop, and get rid of the damage factor all together.
Rake:
There's not a whole lot i have to say on this mechanic. I think its balanced fairly well, tho being a "Clean Up Assassin" Type i think her Damage is severely lacking. perhaps had a "Hold Y" action where she does a charge kick in a straight line, or a small aoe "Stomp" that does a brief stun.outside the lack of damage behind this ability i think its pretty solid.
Hightail:
This might be my least enjoyed move in the entire game.....this suffers almost the same issue swoop does. I could not for the life of me understand why she leaps in the opposite direction as her actual character direction and not the direction the camera is looking/facing. There have been many times in the early stages of me learning this character that i would be running away from and an enemy with the camera to my front so i could actually see the enemy behind....unfortunately this means that using this ability would literally launch me into their hands for an easy kill so i would have to turn my character towards them to launch myself AWAY from them....which just isn't feasible when its so much better to just build up the little bit of speed and run from them. the other issue i ran into frequently is that the distance she jumps doesn't get you out of harms way AT ALL. maeve, buttercup, daemon, miko, bastard, (virtually the whole roster) ALL can still hit you with abilities as you land well within striking range.....not to mention you STILL HAVE TO TURN AROUND AND RUN AWAY....Another issue i have is that it doesn't say anything in the Ability description about it doing damage so people probably don't know it can DO damage but there is a mod that Increases damage for that move. (so are we increasing from 0 dmg?) Last thing about this move is that, on top of it being hard to use mid fight due to character positioning, the level often hinders you, as Hightail doesn't give you enough height to jump on/over ledges so you often leap into a wall, ceiling, catwalk etc.......VERY POOR ability and needs some love an attention.
Charge Jump:
love this, No tweaks needed. (if anything new colors when new skins come)
Feather darts:
Same issue with rake.....Her damage just doesn't ever seem to be there. This seems almost on par with ZeroCools damage....Fire Rate is Great.
Dive Bomb:
I think this is a very Useless Super. either widen the range on it by a healthy margin or remove the controlling aspect of this super. Just activate and Dive bomb on that spot immediately. I've stopped using this super as it Blade Dance is far more effective for Cass' play style.
Blade Dance:
Love this Ability wouldn't change anything. Damage is good. Movement speed is perfect.
Overview:
This is a very fun Character from the design to the play style. She plays very mid ranged and excels at finishing team fights especially on point capture modes where she has the freedom to constantly move and pick enemies off. however she is extremely weak in one on one fights (even with healers) and in the power cells mode her mobility and speed make her great for grabbing cells but very often leaves her team down a person so shes just isn't a great pick UNLESS you have a team that is strong enough to handle 3v4 match ups for a bit which 9.8/ 10 your team cant maintain the sustain needed for even a good cass player to make use of her. As she stands currently she doesn't quite live up to the title of "Agile Assassin" but more so like squishy version of Daemon. her abilities need a couple tweaks to give her character a little bit more identity and give players a more satisfying feeling of playing an "Assassin"