Bleeding Edge

  • Home
  • Fighters
  • Media
  • News
  • Forum
  • Support
  • Login
Join Up
Join Up
  1. Home
  2. Gunked
  • Profile
  • Following
  • Followers
  • Topics
  • Posts
  • Groups

@Gunked

7
Posts
183
Profile views
0
Followers
0
Following

Gunked Follow
Alpha

Posts made by Gunked

  • RE: Rankings

    Well since your referencing me i might as well reply to this to help to shed some light on how climbing the leaderboard works for soloQ and what to expect.

    To begin SoloQ your limited 50-100 and if you go past 50 you could bounce out 15 spots with just one loss. But staying in top 50 means 1 of 3 things:

    1- Youre really really good and consistent, but only like 8 players are currently able to do this.
    2- You are quitting the game so you dont take losses against groups and go on an "artificial" win streak (99% of people do this and if you do it you should be banned)
    3- You are somehow avoiding backfills because they do affect your rank despite it not effecting your win rate.

    Now to address your comment on rank decay. There is rank decay and a lot of it already. if i dont play the game for 1 day then i drop roughly 4 spots regardless of a win (from ranked #1)). Another thing that makes you lose rank even if you win is if you dont actually win the game fast enough vs low ranked players.The next thing that causes a drop in rank is if the lobby never started. That counts as a quit and it drops your rank a 0.5 spots noramlly (So two of those in a row is a loss in rank). Finally, 1 real loss is normally 8-10 spots down

    I think what you actually want is to have live ranked decay. As of right now i dont have to play the game again and my account will stay at the same ranking unless someone passes me or someone drops below me. I too agree that live ranked decay should be a thing, that way you know if you should play a game or not to keep your ranked spot. However, that will not stop people from have 3+ accounts in top 10. Why? because they simply play more than you. They have enough time to play multiple games on multiple accounts.

    Now to answer the follow up question you have that might be... "Gunked how do you climb so fast with fresh accounts in order to have them at that ranked?"
    The simple answer is... dont lose. The top 7 people all play exclusively together because the skill gap is so large between them and everyone else. If any 4 of those 7 people play together then they wont lose to any group or combination of players that currently plays the game. For some reason that group is called "The Illuminati" which is a weird story and im not a fan of it.

    So if you wanna climb soloQ to the #1 spot just never lose

    Edit: Forgot to talk about your idea of soloQ leaderboard only. I also agree that if there was a ranked mode to queue into then it would have to be soloQ only. Anything more would be unfair. However this leaderboard isnt a traditional ranked leaderboard and it instead goes off "trueskill" so dont take it so serious

    posted in Feedback & Suggestions
    Gunked
  • Devs Please look into Leaderboard bug

    I love the addition of the leaderboard, however the issue is that if a lobby doesnt fill up you get a loss. What makes this an issue is that it effects you ranking points even though the game was never played. I would really love if this could be addressed soon.

    Thank you

    EDIT: Now that i have looked into this a little deeper, my friend was 47 and won a game but then he dropped to 53. Not sure if that had to do with the game, but it seems awfully confusing. Im guessing people are moving up past him but that is a big jump.

    posted in Bleeding Edge General
    Gunked
  • RE: Power Cells Strategies Abused

    @MyOldXbox said in Power Cells Strategies Abused:

    @Evade-This5965 said in Power Cells Strategies Abused:

    Sorry I just... really don't agree. First of all, if the enemy team is able to horde all the power cells, consider that it's either cause you're losing team fights or your team isn't gathering them in the first place, the latter of which is a huge problem and you deserve to lose.

    The Makutu strategy really threw me for a loop when I saw it. I'm not totally against it though - it's a valid strategy, but what it needs right now is a solid counter. I THINK Mekko's bubble super will work on invulnerable targets, which will be a great counter setup. You also only need to run it if Makutu is going the mod for Can't Touch Us which increases the duration (I've tried it without the mod, doesn't work!), so it's not like it's every time you go Power Cell Collection. So if that's the case when Mekko comes out I won't have a problem with it. It is a VERY strong strategy though, and it's not easy to deal with at all.

    I'm not concerned about the Daemon thing at all. The fact that they're able to win while you're 4v3 the entire time tells me your team is just doing very poorly. If you manage to get even half the cells and then are winning every teamfight, there's nothing the Daemon can do by hiding the entire game. Also, there already exists a counter for this in terms of abilities, so get Stalker. Even if you don't run Miko, you really should ALWAYS be watching secondary points when they open up and hovering on them to stop turn-ins. That has nothing to do with Daemon, ANY character can sneak a turn-in if you're not paying attention, and by the time they're turning in it's way too late to run over and stop them (unless you're Maeve with peek-a-brew!). So I will never agree that this is a problem.

    Also, am I the only one who plays this game that can see stealthed characters?? If I'm already chasing a Daemon and he uses stealth there's a solid chance he's not getting away from me if I have something I can use quickly. He moves pretty fast though so there's that. But they can't do anything while stealthed, so the second they pop up, map vision is often so forgiving you can tell where they are anyway. Or just look at the disappearing power cell canisters. The cooldown on stealth is massive, so you have plenty of time to go try and catch him with your team the moment he pops up to grab cells.

    There's actually a rather advanced form of this strategy I just realized. So you drop all your power cells when you go back to base right? You can focus on gathering with your whole team, pass off it all to a Daemon, then do this strat. There is some methods to deal with that though. I still think it's fairly easy to win in this situation if all the Daemon is doing is hiding like a loser, but it's a good way to put all your power cells on a Cass or Daemon if you're looking for a free turn in opportunity because the enemy isn't paying attention to the other objective - which is their own fault.

    I wish to promote strategy in this game, so I want more valid strategies like these that also have decent counterplay. It should be your own fault for falling for it. In Daemon's case that's true, in Makutu's case... not so much but that might work itself out or need to be nerfed.

    I agree with the majority of this post. I've encountered the Makutu strategy a few times already and I'm not even convinced it's problematic enough to warrant change. The focus in Power Cell shouldn't be all about the team fights exchanged at the point of delivery. If you're anticipating a Makutu play, then cut the enemy team off and hold some choke points to prevent them from even getting to a delivery zone in the first place. As for the Daemon strategy, I'm not the least bit concerned about it. I would actually prefer if most of my matches were spent as a 3v4 with a loner roaming around carrying 10+ cells. And nope, no problem on my end seeing invisible targets. Worth a mention - I also believe Bastardo cannot be interrupted while using his Unkillable Super although I could be wrong. Haven't encountered that enough yet and I'm unsure if some things can still affect him.

    Literally explained how to counter the makutu strat right here in simple terms. Now if your solo Q team isnt doing this then there isnt much you can do other than be more aggressive/proactive for the cells during collection phase to deny makutu. I hope other people can understand that the delivery phase isnt the only phase and collection is just as important.

    posted in Bleeding Edge General
    Gunked
  • RE: Power Cells Strategies Abused

    literally neither are a problem. Especially the daemon thing. Not sure if xbox players cant see or hear invisibility but daemon is clear as day for me. Makutu thing probably gonna change with the rework anyways. This post just seems like someone that is frustrated with their solo Q experience.

    posted in Bleeding Edge General
    Gunked
  • XP boost while playing with friends

    With the edition of lvl 30 and how long it takes it i thought it would be a great idea to implement what apex legend did with there xp system. Depending on how many people you were playing with dictated how much of an xp bonus you got. For example, if im playing with 1 other person i would like to get a 10% xp boost and if im playing with a 3rd then a 20% would be nice. I think by doing this it encourages camaraderie among the community. Also it makes the que times quicker because there will be more groups (my que times are 6min 30sec) and the games will be more competitive, because if people are grouped they are more likely to be communicating.

    posted in Feedback & Suggestions
    Gunked
  • Privacy and Cookies
  • Terms of Use
  • Code of Conduct
  • DMCA Policy
  • Consumer Health Privacy
English (EN)
  • العربية (AR)
  • Português Brasil (PT-BR)
  • Dansk (DA)
  • Deutsch (DE)
  • English (EN)
  • Español (ES)
  • Suomi (FI)
  • Français (FR)
  • Italiano (IT)
  • 日本語 (JA)
  • 한국어 (KO)
  • Nederlands (NL)
  • Norsk (NO)
  • Polski (PL)
  • Português (PT)
  • Русский (RU)
  • Svenska (SV)
  • Türkçe (TR)
  • 繁體中文 (ZH-TW)
  • 简体中文 (ZH-CN)
  • No elements found. Consider changing the search query.
  • List is empty.
Bleeding Edge game rating

Ninja Theory

Xbox