Hello all, just wanted to make a post here since there's no Community Manager on the subreddit to gather feedback. Some of these suggestions are mine while others are just things I've seen requested over there. I'm an Alpha and Beta player, that being said I know this game is a work in progress.
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Role Lock should be added to ensure proper team comp and help potentially keep teams together. This is the big one I've seen even on here and should be added sooner rather than later. Nothing's more frustrating than not having that essential role. And not to mention some people excel at different roles compared to others.
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Penalties for leaving a match early should be implemented and if chosen to implement it needs to be done now rather than later to prevent backlash. The second most frustrating thing behind having a bad comp is when you have someone leave. This could be caused by several things but there needs to be a system in place to help keep it in check. No one likes being the only person versus four people because a domino effect happened after Johnny left. Also, no one likes being the filler to those games when it becomes one-sided pretty quickly.
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Add a LFG in-game versus on external sites to help encourage communication. This is more of a personal request that I believe could better the game overall. It's so much easier to find teams when you have a LFG in-game versus using the website or 3rd party ones. This should increase the amount of premade teams going into matches which would be a huge QoL change.
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Make the Call Out wheel bigger with more options on it, including having separate pings for objectives and who to focus. Nothing's more frustrating than trying to ping certain people or items than the chat wheel we have right now. You can go from suggesting who to focus to your character calling out "Collect Power Ups" in the split second you click it.
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Downsize maps a little bit or increase team size by one to make the battles more fluent and decreases chasing someone all the way to the Pluto. Currently the maps feel just a tad too big for a 4 person team. And considering the original idea for Bleeding Edge was for it to be a MOBA like League of Legends but third-person makes me wonder why it isn't already a 5v5.
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Increase points received for objectives by 3 to give the edge to teams working with it rather than teams who avoid it. Though this is Beta and people are still adjusting to the game style it's not the first game with objectives. Currently the only mode that works best is Collection. Capture the point, while a simple mode, ends up being more of a Team Deathmatch than anything with people ignoring the objective. Or that one person on your team captures objectives while the other 3 fight it out on the other side of map. This could work itself out over time though.
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Fix Lag. That's just a given. This effects multiple aspects of the game but the biggest one is not seeing a character dodge they just seem to teleport. This prevents fluent team fights since you can't follow where the enemy dodge. Instead you're searching around yourself to see where they ended up. This doesn't happen all the time but enough to where it's noticeable.
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Need a better explanation of mods in-game, like what happens if you get a duplicate. I personally have received duplicate mods but it doesn't show up while also doesn't seem to upgrade mods you get duplicates for.
These are just some of things I've collected from the subreddit and I will continue to collect more. While I will post more as needed we are in a limited time Beta. Hope everyone has a fantastic week ahead and look forward to the changes to come.