@Tyr808-TwitchTV But solo players are matched against premade, it removes anyway every possible competitivity of this game. I'm sure that if you start to play without external communication and as a solo, you'll find it quite challenging to win.
@HarpeRappeur313
Posts made by HarpeRappeur313
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RE: Concerns with the latency restrictions
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RE: White Flag
@Johnbonne said in White Flag:
If there is to be a surrender button the ones who voted must receive little to no rewards to ensure they don't keep doing it
yes, it's to avoid the situation where the losing team just wait near the base until the game is finally over. Might as well stop wasting people times and jump to an other match
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RE: Concerns with the latency restrictions
@Tyr808-TwitchTV i don't understand the part where you mix the fact that you/we can't play with certain people anymore and the competitive aspect of the game
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White Flag
I think we could use a Surrender option.
Since solo players are allowed to fight against premades the match aren't often quite balanced so players need something to avoid to just wait until the enemy team finally complete the objective.
If 3 out of 4 players accept to surrender then the match end and the other team win. Every one is "happy".
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RE: Feedback as a new player
@Omid-RG In other multiplayers game you can carry 'cause you are able to kill someone in 2s without an "ultimate" ability. In this game where we are only 4 people in a team, if ONE dude does not make the job, it fucks up the entire team. Not like when you do 8v8 pvp for exemple.
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Feedback as a new player
Hello,
I got the game on Steam some days ago. Got to say i like the concept a lot. Pvp arena games based on objectives is, imo, the best formule from my long experience in the matter.
The character design are awesome too. Special mention for Buttercup.
Now. The gameplay is quite simple. In 5 min you learn everything about your character. It's not an issue tho, why not ?
From what i could experience, the biggest issue is that random teams fight premade. In a game where you can't carry by yourself the rest of the team it's just not possible. Coordination is everything in this game. If the team isn't using micro or don't want to listen to advise AND if the enemy team is a premade you can pretty much stay afk in your base.
It's not because it's objective based, it's because the game mechanics are such that you can't defeat several enemies by yourself even if you outskill them. A healer won't deal burst damage, a damage dealer will have 0 sustain, a Tank still get rekt in 1v2.
I think it's due to auto aim for range attack. What ever you do and as good as you do it, you'll take damage.
The thing is, most of the time, because of that, it's either stomp or get stomped. Sometimes you have balanced match where both teams are random but that's far from being the majority.
The other thing that is caused by those game mechanics is that if your healer does not master his character, you are so fucked up. There is no individual sustain. Buttercup self heal is shitty as fuck for exemple. I don't know why it's so bad given the fact she has no shield. Whatever.
Obviously if you play with friend you aren't going to experience those issue but as a solo the game is extremely frustrating. You can't control what your teamates do and still the game tell you that without coordination you're fucked.
If there was a chance for us to snowball by our own, then it will be different. Good solo players would be able to carry bad teamates.
Multiplayer pvp games created for premades will never be as popular as games balanced for the solo experience.
You can't just ask to solo to just deal with the frustration to not have enough impact on the mach result.
Edit : i want to add that it's extremely long to get mods. I played for more than 20h and i still need a lot of mods. It's annoying 'cause creating different build for each character is a part of the fun too. It allows you to change your gameplay...