@MisfitBanjax That is always a good thing xd But I really hope they arent fast on the trigger to remove mechanics because that can kill a game. And this mechanic removing case is a bad start.
@Kirusan781
Posts made by Kirusan781
-
RE: Was that really neccesary?
-
RE: Was that really neccesary?
@MisfitBanjax Well I have nothing to say about that, you are right. But I'd like to think that the devs intentions are to make the game the best it can be
-
Was that really neccesary?
https://gyazo.com/a796ffc6e69243d807c88b973a46a213
So I saw this patch note. I might be a little late for that, but I beg you to think for a second. Was that really necessary? What problem did this mechanic cause? A mechanic wouldn't be removed if it didn't cause a problem right?
I believe this mechanic added a little more depth to tanks combat, it added outplay potential, that move could open tanks to more mobility options, but at the same time would open them for an air attack knockdown by another tank, it required timing and even had its counters.
Now I want to hear, with a mechanic that rewards timing and is able to be punished by a predicting opponent, what problem did it cause for such a mechanic to be completely removed from the game? It was probably a very big problem if it caused such an interesting mechanic to be completely removed!
Thank you for reading.