@Fat-Darth-Vapor I was just about to make a post about this lol 15 gb is double the amount of the Azreal update, yet no changes?
@ViciousCJB
Posts made by ViciousCJB
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RE: New update
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RE: Single best feature you guys could add and it would be hella easy...
@I-WORSTPLAYER-I This is a terrible idea. It would be abused.
Here's a much better alternative:
Vote to end the game.
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Azreal's mod don't work
The mod called "Riding High" does not work.
The mod states "self-healing from soul eater is 15% more effective while gliding"
I've tested it in Dojo plenty of times, but I always get the same amount of healing if I didn't have it equipped.
I even tested it with multiple stacks of soul eater, but no change.
15% is alot, so there should be at least a little difference.
Tbh, I don't think any of Azreal's damage mods work either. I've got 21% damage stacked with my mod build, and it takes only 3 hits less to kill someone than without these mods equipped. (4 combos with, 4 combos and 3 hits without)
This is only soul eater stacked with one person. I even tried stacking soul eater with 2 more characters for 4 with the void wave. That's 4% + 4% + 5%= 13% with the Aggro mod plus the 16% from mods Easy Mark and Juiced totalling to 29%.
With all this, it's still taking 4 combos to kill someone. One or 2 of these mods are broken forsure because I should be killing them in 3 combos.
This isn't the only character to have broken mods either, and some of them I can't really test accurately. Gizmo's default damage mod is broken as well just to name one.
The developers should actually test the mods they put out cause it's affecting the quality of matches.
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Gizmo Bouncer Should Affect Enemies
It doesn't make since that Gizmo's bouncer skill only affects teammates. I mean, it's an object that just sits there. Too many times have I been able to block her from using it while running through it until its time runs out.
It's incredibly hard to use it while being comboed too, and almost always ends up being wasted if attempted.
I suggest it bounces enemies away.
Not up in the air, and not even far away. The same distance as Mekko's Surge.
This would give Gizmo some breathing space instead of always relying on being the first to disengage as soon as a melee character makes a beeline for her.
Many enemies would have to make the effort to go around the bouncer to close the gap sooner. Being bounced would cancel any skills they're using.
It would act just like those bumpers in pinball machines lol
What do you guys think? I don't feel it would be an unfair advantage to add this small little feature.
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RE: Buttercup single hit combo exploit
@Rashid7103 I understand what you mean about "awareness" but the only reason an exploit needs to be fixed is because people use it. Your logic is to use it so it can be fixed. That's thinking in circles. If people don't abuse an exploit in the first place, then there's no obligation to fix it.
I'm very curious to know about this game you played with the Devs, and what they had to say about this blatant cheating. That's what it is, Cheating, and your excuse is very poor for using it. Shame on you for continuing to use it knowing it's an exploit. Thankfully you're one of the few people that I've experienced using it, so it's not getting around.
Using it on a controller IS harder than a keyboard, so, not only are you promoting people to cheat, but you're creating an unfair advantage for PC players to use. If I can't replicate as easy on my Xbox, then why should PC players be able to use it? That's straight up favoritism. It would be very shameful and contradicting if the devs encourage cross play but allow their favorite fanbase to have an advantage over the other users. Why would anybody want to support people who think that way?
You've got that alpha mentality where it's ok to exploit games with bugs because it's not finished anyways, so everybody is just gonna use them, but Bleeding Edge has been released. You better keep up with the new changes cause your actions are gonna deter new players from even wanting to play at all.
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RE: Fix this bullshit matchmaking system before it's too late
@St-blackMaster I made a post about this too, but I'm starting to see this from a developer's perspective.
It's probably not easy fixing matchmaking, and like this guy said, "...it's delicate..."
This game, however, is the only kind of MOBA I enjoy, and it's the closest thing I'm gonna get to playing Gigantic.
It's funny how this game works tbh. I've been in games where all is lost, and you're 100% sure the matchmaking screwed you. Then to make things worse, 2 of those new players rage quit, leaving you with a 2v4 match. You've all but completely given up, so you just say "fuck it" and screw around till they win. Maybe try to pick off the team members getting cocky trying to get power ups only to be massacred by their teammates right after you get the kill.
Then you get the 2 new players to que in. All of a sudden your futile attempts at getting any kills turn into captures. Then you continue to gain points until your you're both in the 500s. The enemy team is taken by surprise because your team suddenly got skillful, and they're unable to appropriately counter. You come back beating them by 50 haha
These moments, and the ones where you que in to save the day, are the reasons I love this game. You really don't know what you're gonna get. Like a box of chocolates.
I think instead of level, matchmaking should be determined by time played. The more you've played, the more skilled you are obviously. A level just reflects the amount of xp you earned which varies depending on how well you did in a game and wether you won, which doesn't equate to skill level imo.
People who've played 1 day total get matched up, 2 days get matched up, 3 days ect...
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RE: Buttercup single hit combo exploit
@b4nj4x7581 Yeah I figured it had something to do with mounting.
Is Buttercup the only character that can do this mount
cancelling melee technique? I tried to replicate it with Bastardo, but it didn't work. Haven't got around to trying with Buttercup cause I don't plan to actually use it.Really? I didn't realize this Rashid person was infamous for this.
Hopefully other people can chime in on their own experience with this to get the attention of the devs cause even if it can be parried/dodged, it's not something anybody should be able to do. It increases her DPS to an unintended amount.
Same thing with her yank on Skygarden plummeting people to their deaths.
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Which skills are "silenced?"
For Daemon's sleep, Miko's Stalker and Nid's Ult?
It says special skills, but which one are considered special because some are silenced while others aren't.
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Buttercup single hit combo exploit
Not sure if this is a glitch or bug or just something you can do because of the game mechanics, but I've run into multiple people exploiting it. I've reported them accordingly.
Buttercup will repeatedly spam the first melee of her combo in fast succession. It's like a stutter that can't be parryed cause you're never able to go into soft stun. You might be able to dodge it, but buttercup is already uninterruptible with melee strikes. This is a HIGHLY exploitative move, and should be addressed immediately.
No one on here better call it "technique" either, or you're part of the problem. It's game breaking. Plain and simple.
I'm 100% sure it's not lag either. You can clearly see it's an intended move after it being done to me till death. There's no pushback from the last combo hit, just pure 1 hits with no delays in-between.
Naming the people I witnessed doing it is redundant, but I will drop the name of the last person I saw doing this:
Rashid7103
This is his/her Xbox gamertag. BEWARE.
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RE: Community up(to)date by SultanCat
@Surrtan The board tricks sound exquisite, and I'm excited to see the new games modes!
I feel the knee jerk reaction of characters needing reworking can be fixed with proper tutorials for them. Too often have I seen people not utilizing a character to its full potential due to lack of understanding their play style. This can easily be taught with a simple video laying out the strategies unique to each character. No coding of a new tutorial required. Just some hands on teaching by the pros who made this game.
Ranked is definitely something that should be put on hold until stabilization is aquired, but the state of casual play is frustrating. I hope that when ranked is achieved, the leavers penalty and proper rank matchmaking will be implemented in. You'll have a lot more angry players if 2 pro teams battling in ranked mode struggle cause one of their teammates are a far lower level than them. An inexperienced player messing up their leaderboard rank is not just something they're going to forgive. That's the kind of stuff that needs to stay in casual play.
Those are 2 of the biggest things I personally feel should be addressed, and I'm excited to see new maps, characters, and music. Really hoping for a 4th healer so there can be an all healer match! That would be an interesting game to play!