the game does not need role queue... there are comps that work with 2 healers 2 tanks, 3 healers and a gizmo, 3 dps and 1 healer... there is only need for adaptation to counter
@oO HollyW o o D
Posts made by oO HollyW o o D
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RE: Role Queue (Suggestion)
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feedback and improvements
please, in the dojo have unlocked mods so we can test which mods we want to go for.
in the dojo, i can not switch mods, must go back to workshop then go back into dojo.i've had countless situations where i can not see my curse animation go off, but my teammates confirmed that they can see it over the enemy's head.
a playlist with all unlocked mods, all of them usable in game. all 12-14 of them.. mayhem playlist.
custom games where we can set our MLG settings, more time, more points, more mods for load outs, less mods for load outs, etc.
the social tab loads up for me only after my first game, and then takes a good minute or two to open up.
must invite a random person from the social tab, in order to invite from the xbox dashboard UI.
the glitch where we see the same enemy team, from last game, in the first versus screen.
after the progression patch, i was getting this notice on the bottom left in red color, saying that, my connection to the game was poor and you will be kicked. i've got this message about 10 times. i wasn't lagging or anything prior to this message, my connection was fine before and in the next game. it just randomly boots me out.
anyways, great game, thanks for the patches and quick fixes !!
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RE: Leavers Penalty
well thought out. first things first, you lost that game when you were ahead 300 points because you focused the healer :))))) should have killed a squishy first then healer, then tank, then 4th :)))
Most importantly, the patch notes fixed the lag, frame rate drops, and CRASHES. this was a big problem in beta since, they did have a leaver's penalty in the first beta for the first few hours of the beta, but quickly removed the penalty since all the crashing and lag.
And, if im not mistaken, there was a penalty in alpha as well for leaving a match early.
As for myself, I lagged, and game crashed/bricked/dashboarded from the game a total of ~10 times from a 40 hour weekend session. the backfilling did work, but yes, sometimes it did take a minute or two, and by that time, the 3rd person would have left. then it was 2v4. then as soon as the 3rd person left, it got backfilled to 3v4,, and sometimes it filled back up to 4v4.. I've won games when i, myself backfilled into games. I've lost games when i got backfilled into games, and also lost games due to leavers. and even won games due to leavers and a backfill joined in that was half-way decent.
which is another important statistic.. is the stats. i'm getting losses on my record for these games. not good.
now, putting quitters into other lobbies with quitters,, and creating THEIR infinite cycle of quitting, will show them how it feels. yes, it may discourage them, but i will get to this point later. they will have games where now, other people will quit on them.
also, does the penalty last for a static of 3 games in a row? for 3 games to be fully played? or does it reset if the quitter is in his second out of third game and then decides to quit, leave, play another game, would the penalty be reset back to 0 ? anyways, that would be an infinite cycle.
back to your point on voting to forfeit. i say, that is a great idea. but only once 2 players leave. or if it has been 3v4 for more than ~120-180 seconds, and the game can not fill up the 4th person. then yes, to speed up grinding of fun games, a vote to forfeit, where all remaining players get EXP, and still warning/placing the leavers into penalty is a great idea.
i wouldn't want to same quitter on my team,, unless it was a friend in my party/lobby that lagged out / game crashed... so the option should be there to rejoin or take a penalty.
once a casual gets about 50-100 hours into this game, they will realize how immersive and complex the game really is.
back to my point of leavers. ITS YOUR PROBLEM. you know who you guys are. it's the whole gaming community's problem, the gamers. it is the gamers fault for allowing this and letting this get out of hand. back in my day, even if you were still down a player, you would show guts to pull out the impossible and win the uneven match... i know i have done it many times back in unreal championship, return to castle wolfenstien, halo 2, halo 3... gamers nowadays are spoon fed their wins, and if its not going they're way, they just quit and go watch youtube or play with their pokemon figurines.
anyways, conclusion is that, vote to forfeit is a great idea. putting quitters in lobbies with other quitters is a fantastic idea. they fixed the lag and the crashes. and people who quit, just suck. it's not your team that sucks, its you that sucks for leaving and not adapting to your situation to become a well educated gamer on how to fix whats broken, instead of repeating the same old broken disc. and hope(ing) for cheap wins.
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RE: Priority: Leavers and Matchmaking
and they had this same penalty in the alpha,,, due to some bugs in beta, they removed the penalty until they were fixed,, see patch notes beta 2.... so not sure what this OP is crying over about.
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RE: Priority: Leavers and Matchmaking
my game crashed 8-10 times during 40 hours. but they say in the patch notes that they fixed it... i had games, like 2 maybe 3 games, where i was the only one, or it was 2v4 for the longest, and my other teammate quit which resulted in 1v4, so i had to quit. this is not just bleeding edge's problem.. ITS YOUR PROBLEM.. the community, and the shit gamers that are out there compared to 10-15 years ago... people had balls back then and they would stand and fight , and not be despaired because we're a man down... now kids are so freaking dumb and uneducated they get sad and cry when they think,,, THINK, they don't have any advantage...
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RE: Priority: Leavers and Matchmaking
how would you know, or Ninja Theory, or microsoft, that your game lagged you out, or you crashed, or it dashboarded, or you intentionally pulled the plug, and raged quit ??? thats the problem with all games. there's no telling.
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RE: Air Combo Potential
some characters can jump and press basic attack.. but it slams the enemy down, which in turn, if they were smart enough, is a free evade without using stamina if you are knocked to the ground. but comboing while in air, i don't see how, you wouldn't be able to evade or parry while in air. but you can do air combos with the yellow jump pads through out the map by camping them, waiting for enemies to jump up to high ground.
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RE: IDEAS FOR BLEEDING EDGE
we have a mod system... but changing the balancing to include new abilities at higher levels is a game changer... something that will take another year to balance out.